From ???@??? Mon Oct 21 02:20:06 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id CAA28887; Mon, 21 Oct 1996 02:13:32 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id CAA12588; Mon, 21 Oct 1996 02:13:11 -0700 Message-Id: <199610210913.CAA12588@lists1.best.com> From: dannys@stowlake.com (Danny Swarzman) Subject: What are the rules? Date: Mon, 21 Oct 1996 02:16:28 -0800 BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com A lot of discussion about the advantages of various pairing systems over rec.games.go doesn't specify the exact rules. For example the term 'McMahon style or Swiss-McMahon is frequently used. >From the Ranka yearbook 1986, page 95, in the discussion about Terry Benson, it says: "He also introduced the use of the McMahon system (invented by Americans Lee McMahon and Bob Ryder of Bell Labs but modified by the Europeans) to the U.S. Champonship tournaments." Did any of these people write a description? Do we know how to contact Benson, MacMahon or Ryder? I've tried to guess the meaning from context. Here's what I think: 1. At the beginning of a tournament each player is assigned a band or McMahon score based on the player's rating, usually the rating times some constant. The constant could be 1. 2. An attempt is made to pair players nearest in McMahon scores. 3. Each time a player wins a game, the player's score goes up by 1. I used MacTD for a handicap tournament. It seemed to do as above. One player complained that there is another rule that we need to observe: 4. Handicaps are assigned as the difference in McMahon scores. Was the player correct in saying 4. is a necessary part of the McMahon system? MacTD based the handicaps on ratings. If there were no handicaps than the system would resemble a form of Swiss tournament used by the United States Chess Foundation, known as 'Accelerated Form: Rank-Point Pairing' which is explained in "The Chess Competitor's Handbook" by Bozidar M. Kazic. The method is credited to Philip G. Haley. What are the systems in practice? Does anyone have the rules of any tournament written? What are the alternatives to McMahon called? Does the McMahon system specify the method of determining prizes? Are the SOS and SODOS tie-breaking methods something used in another format and ported to McMahon? I would appreciate any information you have on these subject. - Danny Swarzman From ???@??? Mon Oct 21 10:59:56 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id IAA27166; Mon, 21 Oct 1996 08:43:23 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id IAA29479; Mon, 21 Oct 1996 08:41:19 -0700 Message-Id: <199610211541.IAA29479@lists1.best.com> From: jasiek@berlin.snafu.de (Robert Jasiek) Subject: Re: What are the rules? Date: Mon, 21 Oct 1996 17:41:08 +0200 (MET DST) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com >- Danny Swarzman > [asks about McMahon, Swiss, etc.] >From my experience of having visited many European tournaments and seen different programs I can give some useful information about McMahon (MM). McMahon features: - tournament with an announced number of R rounds (generally fixed) - the average player is expected to participate in more than R/2 - according to announcement or check of present players before first round a minimal valid rank (e. g. 25kyu) is set equal to a MM-value of zero, Z - according to announcement or check of present players before first round a maximal valid rank, called MM-bar, B, is set for distinguishing all players who should have a realistic chance to win the tournament; e. g. 3dan; the MM-bar should not exclude too many players from the top and not include too many players what could lead to awful opponents' scores - all players of rank that equals Z or is lower get Z as their value - each rank greater than Z gets a MM-value that increases by 1 each rank until B - all ranks over B become B - each player gets his proper starting MM-value before the first round - the Swiss system is a special case of MM with B=Z=0 and useful for tournaments with full handicaps or for some championships that cannot be played as round-robin (e. g. WAGC or a local blitz tournament) - after each round for each player his MM-value is increased by 1 or 0.5 or 0 if he wins, ties / misses, loses - before the first round pairing parameters are fixed: in decreasing order of importance MM-value, second value, third value - useful second and third values for not too small tournaments are SOS, SODOS - SOS = sum of opponents' scores, where score = current MM-value - SODOS = sum of defeated opponents' scores - further criteria may be: B/W choice, not same opponent again, not same city - each critirion may have a corresponding probability value - not all criteria for all players can be fit - an algorithm (in a program) chooses a proper pairing for all players - in tournaments up to 30 persons hand draw might be enough MM result: - before the tournament criteria for determining a winner are set - useful are in decreasing order: points, second value, third value - points = win and tie points - second value, third value: as used in pairing algorithm, e.g. SOS, SODOS - for a single player the element of luck of draw is rather high as to values of decreasing importance; it may be wise to ignore a third value and have more than one winner or second place getter - it may be a good idea to spend prices on players under B with a sufficiently high points value Handicaps: - normally none - maybe only below some rank used - often reduced handicap as to MM-value difference, e. g. difference minus 2 Algorithms: - a pairing needs to be fair, i.e. especially to avoid one player to be paired too often to players with greatly differing MM-values - not all players can be paired optimally in all rounds - Christoph Gerlach (Germany) has proved in his diploma (which can be obtained from him as a manuscript) that a global optimum for all players and all rounds exists and can be detected by a proper algorithm Program: - I strongly recommand to use "MacMahon" by Christoph Gerlach. It implements an algorithm for a global optimum of a pairing, has many criteria options and a documentation. It runs with windows. A 386+ is recommanded, at least 8MB are very useful for quick pairings (a few minutes for a few hundred people). I do not know whether it is free or currently has a tax of about 0.5DM per player. I do not know whether it is available in the net . His address: Christoph Gerlach, Lange Laube 24, D - 30159 Hannover (Germany). The program has been used for many German and several European tournaments including EGC. SuperMM: - in a championship that needs to determine the true champion a MM tournament might have a super MM group if too many strong players participate and cannot be distinguished in too few rounds - super MM is B+1 and donated too a seeded part of all B players - seeding is always questionable, but sometimes more than 10 rounds or so is not enough with many strong players -- Robert Jasiek jasiek@berlin.snafu.de From ???@??? Mon Oct 21 11:00:01 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id JAA11733; Mon, 21 Oct 1996 09:05:34 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id JAA01570; Mon, 21 Oct 1996 09:04:05 -0700 Message-Id: <199610211604.JAA01570@lists1.best.com> From: evan behreSubject: Re: What are the rules? Date: Mon, 21 Oct 1996 12:03:10 -0400 (EDT) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com On Mon, 21 Oct 1996, Danny Swarzman wrote: > A lot of discussion about the advantages of various pairing systems over > rec.games.go doesn't specify the exact rules. For example the term 'McMahon > style or Swiss-McMahon is frequently used. > > From the Ranka yearbook 1986, page 95, in the discussion about Terry > Benson, it says: > > "He also introduced the use of the McMahon system (invented by Americans > Lee McMahon and Bob Ryder of Bell Labs but modified by the Europeans) to > the U.S. Champonship tournaments." > > Did any of these people write a description? Do we know how to contact > Benson, MacMahon or Ryder? dont know about a written description off hand, but we can research this. i know how to contact terry benson: terrybenson@delphi.com. i have copied him on this message. terry benson heads the aga rules committe, btw. i dont know about lee macmahon, but i believe bob ryder has passed away. > > I've tried to guess the meaning from context. Here's what I think: > > 1. At the beginning of a tournament each player is assigned a band or > McMahon score based on the player's rating, usually the rating times some > constant. The constant could be 1. > > 2. An attempt is made to pair players nearest in McMahon scores. > > 3. Each time a player wins a game, the player's score goes up by 1. > > I used MacTD for a handicap tournament. It seemed to do as above. One > player complained that there is another rule that we need to observe: > > 4. Handicaps are assigned as the difference in McMahon scores. > > Was the player correct in saying 4. is a necessary part of the McMahon > system? MacTD based the handicaps on ratings. > i believe to handicap based on macmahon scores is the original way. if mactd is handicapping based on ratings, this is probably jared roach's interpretation and consitant with his philosophy that ratings should not change during the course of a tournament. note: this is different from the accelrat or original swiss-macmahon approach. > If there were no handicaps than the system would resemble a form of Swiss > tournament used by the United States Chess Foundation, known as > 'Accelerated Form: Rank-Point Pairing' which is explained in "The Chess > Competitor's Handbook" by Bozidar M. Kazic. The method is credited to > Philip G. Haley. > > What are the systems in practice? Does anyone have the rules of any > tournament written? What are the alternatives to McMahon called? > tournament directors have various ways of assigning pairings. besides macmahon (swiss-macmahon), accelrat, and mactd, there are the old classical ways of swiss, round robin, single elimination, double elimination, and various methods done by hand by the td. > Does the McMahon system specify the method of determining prizes? Are the > SOS and SODOS tie-breaking methods something used in another format and > ported to McMahon? > good questions. > I would appreciate any information you have on these subject. > > - Danny Swarzman > > > evan behre (evanb@clark.net) of dayton, maryland, usa i stand and salute the migrating geese. From ???@??? Mon Oct 21 14:22:03 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id OAA08313; Mon, 21 Oct 1996 14:16:04 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id OAA04278; Mon, 21 Oct 1996 14:01:47 -0700 Message-Id: <199610212101.OAA04278@lists1.best.com> From: Jared Roach Subject: MacTD is not an algorithm! And other comments... Date: Mon, 21 Oct 1996 14:01:38 -0700 (PDT) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com (btw, apostrophes all gone :< during pasting to mainframe) I just wanted to clarify a couple of points concerning MacTD. There seems to be a misconception that MacTD is an algorithm. MacTD is a program. The misconception is understandable since all the other TD programs implement only one algorithm (to my knowledge) so the program and algorithm can be referred to by the same name. Not so with MacTD. MacTD uses the algorithm of the human TDs choice. So when referring to MacTDs algorithms, it would be best if we referred to, for example, "MacTDs implementation of the Swiss algorithm", rather than the "MacTD algorithm." Ill post MacTDs internal documentation on the algorithms at the end of this email message. But first, a few more comments. MacTD does not have an implementation of Accelrat. I just havent had time to program it. Its one of the more complex and computationally intensive algorithms out there. Its not that I have anything in particular against it. For example, I feel that it is superior to certain types of McMahon tournaments, which I have implemented in MacTD. MacTDs handicapping algorithms are completely divorced from its pairing algorithms. The three automated handicapping algorithms are all based on a players recorded rank at the time the algorithm is executed. This would almost always be their entering rank. ****!!!!!But it is also easy to assign whatever handicap the TD desires to any particular game!!!!!***. Because of the immense variety of handicapping methods, I have not programmed them all into automated buttons or menu items, but I probably will for the more popular ones at some time. Its pretty easy for me to do. Handicapping based on current McMahon ranks makes a lot of sense. Not only that, but I should point out that I do not refer to specific philosophies as being possessed by me. Rather, I consider myself an objective observer capable of listing the advantages and disadvantages of any philosophy, most of which were almost certainly originally proposed by someone else. So handicapping a McMahon tournament based on starting rank is not "consistent with Jared Roachs philosophy," at least not according to Jared Roach, because Jared Roach does not have a specific philosophy on that issue. I would tend to argue that choosing a McMahon pairing system for a tournament is most appropriate for a situation where ranks are changing during the tournament (or the measured value of a rank is changing). In this case, since the rank is changing, it would seem to be more consistent to handicap based on the current rank (i.e. band) than on the starting rank. But I think it would also be OK to run a McMahon tournament and handicap based on the starting rank. I still dont think it makes any sense to underhandicap. Ive seen reasonable arguments in favor of no handicaps and reasonable arguments in favor of traditional handicaps, but never in favor of underhandicaps. MacTD can implement just about any McMahon system imaginable. It can, for example, implement the system that Robert Jasiek described in his email. Danny mentioned a tournament in which he used MacTD to run a McMahon tournament. I believe the version he used was v0.50; the current version is v0.99j (or v1.0 for optimists); v0.50 was more limited in flexibility than the current version. Visit my web site to get the latest version/documentation/information on MacTD. MacTD is also very good at implementing ad hoc systems used by tournament directors. This was what MacTD was originally designed to do. It has several very useful routines for helping TDs do this. For example, it has an algorithm that checks the pairings for a given round to make sure no one has the same opponent twice or receives a second bye. This is very useful for people who do pairings by hand. OK, here are MacTDs algorithm descriptions (it starts with a few definitions). This is pasted from the program: DEFINITIONS Score: The number of wins a player has. A bye may be counted as zero, one-half, or one win, depending on the tournament director's whim. A drop is always zero. Band: A function based on a player's rank and score. It is of the form function(rank)+score. The tournament director defines the function. The most common function is a linear scale with each rank separated by one unit. If the slope of this function is negative at any point, some of the algorithms may behave oddly. Available: A player may not be available for pairing with a particular player for several reasons: the two may already have played in a previous round, the tournament director has forbidden the two to play (perhaps because they are from the same club) for the round in question, the player is already paired, the player has been granted a bye, or the player has dropped from the tournament. Note that the algorithms only pair players who are not already paired (because of the execution of a previous algorithm or because the TD has dictated one or more pairs), and who have not been given a "drop" or "bye." An exception to this is the Desperation algorithm. EQUALITY Round 1 a) find the highest ranked unpaired player b) find the rank of the next highest ranked available player (if none, give bye) d) repeat steps a-b until all players are paired Subsequent Rounds a) if an odd number of unpaired players, give a bye to the most deserving player b) pair all players who already have had byes in previous rounds --Match to closest score (choose higher if no equal available) --Then to rank (choose lower if no equal available) --Then to SOS (choose higher if no equal available) --Then to SODOS (choose higher if no equal available) c) make a list of all unpaired players with the highest score d) apply the Round 1 Algorithm to that group except that instead of giving a bye, pair with the next available highest scoring player (highest ranking if tied, then SOS, then SODOS, then random if still tied), if still no available players, give bye e) repeat c-d until list is empty f) repeat steps c-e until all players are paired Note: Round 1 is a special case of the Subsequent Round Algorithm where all players have the same score (zero), except for steps a-b, which keep a player from getting two byes (obviously unnecessary in Round 1). SWISS Round 1 a) find the highest ranked unpaired player b) make a list (sorted by rank) of all available players not forbidden to play that player (if none, give bye) c) pair with the player halfway down that list d) repeat steps a-c until all players are paired Subsequent Rounds a) special case of Swiss-McMahon, with everyone in the same starting band (i.e. a constant band function) EQUALITY-MCMAHON a) if an odd number of unpaired players, give a bye to the most deserving player (unless round1) b) find the unpaired player with the highest score in the highest band c) pair with the player with the next highest score in the same band d) if none in same band, pair with player with closest score in next band down e) if no available players at all, give bye f) repeat b-e until all players are paired SWISS-MCMAHON a) if an odd number of unpaired players, give a bye to the most deserving player (unless round1) b) find the unpaired player with the highest rank in the highest band c) make a list (sorted by rank) of all available players not forbidden to play that player (if none, give bye) who are in the same band d) pair with the player halfway down that list e) if no players of the same band, pair with the highest ranked player of the next band down f) if no availbale players at all, give bye g) repeat b-f until all players are paired SEQUENTIAL-MCMAHON a) if an odd number of unpaired players, give a bye to the most deserving player (unless round1) b) find the unpaired player with the highest rank in the highest band c) pair with the player with the next highest rank in the same band d) if none in same band, pair with player with the highest rank in next band down e) if no available players at all, give bye f) repeat b-e until all players are paired ROUND-ROBIN This will make round-robin tournaments when implemented during the pairings for Round 1. It works for up to eight players in a section. If there are more than that, it will make a round-robin for the first eight (or 2 or 4 or 6 depending on what you tell it to do), then an independent round-robin for the next batch of players in the section and so on. *eight player limit is temporary and will be removed in v1.0 final* DESPERATION This generally should not be used unless another pairing algorithm has already been implemented and has failed to pair all the players (you will know this if more than one player has a bye). Players must have an entry of "bye" for the round in question or Desperation will ignore them. So if you want them ignored, make sure they have "drop" or some other entry in their pairings for the active round. Desperation works by searching all possible pairings for the players with byes. A pairing is not possible if it requires two players to play each other for a second time, or if it assigns a bye to a player who has more than the minimum number of byes (usually zero). If Desperation does not succeed it will unpair a pair of already paired players. It finds the player with the lowest score and unpairs them and their opponent (regardless of the opponent's score). It then looks through all possible pairings. If it fails, it repeats the process until it succeeds or it has examined every possible pairing. It will find the "best" set of pairings if there is more than one possible set among a given group of players with byes. Even so, there may just be one possible set of pairings among, say, four players with byes late in the tournament. This can cause "strange" pairings, say between a 5 dan who has lost all their games and a 27 kyu who has also lost all their games. If the tournament director does not like this kind of thing, they should intervene in an appropriate manner, perhaps by forcing certain pairings. Or, don't put players in the same section that you don't want playing together. If you have a convincing alternative algorithm that avoids this kind of problem, tell me what it is - in detail! There are none that leap out and bite me in the nose. It should not be surprising that in my opinion the Desperation algorithm is the best "arbitrary" algorithm. It is also my opinion that personal intervention by the TD based on personalities and circumstances is often a good idea. One more thing. If you don't like the pairings Desperation gives you, you can enable it to forbid certain pairs. This is done with a radio button on the Options card. Actually, the default for this radio button is to forbid the pairs you have dictated. So if you don't like the pairings Desperation gives you and you want to cheat the arbitrary hand of justice, revert to your saved file just before you ran Desperation (you did save, didn't you?), then (not before, or you will revert to the previous settings) forbid whatever pairs you don't like using the "Forbid Pairs" command in the Micromanagement card. Then run Desperation again. You can keep doing this until you get what you like or the pairings become mathematically impossible - whichever comes first. --------------------------------------------------- "Better to play Go than to do nothing..." Jared Roach, AGA 2D Seattle, WA roach@u.washington.edu http://weber.u.washington.edu/~roach/ From ???@??? Mon Oct 21 15:55:29 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id PAA28258; Mon, 21 Oct 1996 15:49:37 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id PAA15842; Mon, 21 Oct 1996 15:43:27 -0700 Message-Id: <199610212243.PAA15842@lists1.best.com> From: dannys@stowlake.com (Danny Swarzman) Subject: Re: MacTD is not an algorithm! And other comments... Date: Mon, 21 Oct 1996 15:44:00 -0800 BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com Jared Roach wrote: > I just wanted to clarify a couple of points concerning MacTD. >There seems to be a misconception that MacTD is an algorithm. MacTD is a >program. The misconception is understandable since all the other TD >programs implement only one algorithm (to my knowledge) so the program and >algorithm can be referred to by the same name. Not so with MacTD. MacTD >uses the algorithm of the human TDs choice. So when referring to MacTDs ... >email. Danny mentioned a tournament in which he used MacTD to run a >McMahon tournament. I believe the version he used was v0.50; the current >version is v0.99j (or v1.0 for optimists); v0.50 was more limited in >flexibility than the current version. Visit my web site to get the latest >version/documentation/information on MacTD. I want to respond to just some of the points raised in Jared's posting here. Jared is correct to say that I used v0.50. I had some problems with it. I haven't had a chance yet to look at his latest version but I have looked at his list of changes. It looks like most or all of the problems I had have been fixed. I would like to offer some opinions for those considering using MacTD. MacTD is, so far as I know, the only TD program that runs on a Mac. The majority of computer users in our club are Mac users. If I am lucky enough to get someone else in our club to direct some of our tournaments, any software used MUST run on a Mac. It is also, so far as I know, the only TD program for which source code is distributed. As Jared says, MacTD can be used with any of several pairing systems. MacTD is a HyperCard stack. That is both an advantage and a disadvantage. It is an advantage because it can run on any Mac. It is a disadvantage because HyperScipt is arcane, lacks beauty and hasn't Apple has a bad attitude about improving the product. It also cannot be ported to another platform. It can be easily modified and that is certainally an advantage. Another disadvantage of using MacTD is that you need to save the entire stack for each round of the tournament because the program does not produce files with intermediate results. I don't know if this has changed in the most recent version. The problem is related to the way things are done in HyperCard - HyperCard is designed to keep all information in one file, or stack. My final comment is about using software for directing a tournament: you need to experiment with the program. You must find someone who has already run tournaments to help. In real tournaments people show up late, disappear at unexpected times. Sometimes a player will report results incorrectly at first and then change. Players may play with a handicap or color different from what the td posted. Although you use 1/2 points in the komi or other devices to avoid ties, there are situations for which there is no better way to arbitrate. When you do the dry run, you need to experiment with all these types of events. You need to learn to make adjustments quickly and easily. I want to encourage Jared to continue his efforts with MacTD and his contributions to these discussions. Danny From ???@??? Mon Oct 21 17:28:25 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id RAA24803; Mon, 21 Oct 1996 17:22:44 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id RAA27705; Mon, 21 Oct 1996 17:07:36 -0700 Message-Id: <199610220007.RAA27705@lists1.best.com> From: jasiek@berlin.snafu.de (Robert Jasiek) Subject: Re: MacTD is not an algorithm! And other comments... Date: Tue, 22 Oct 1996 02:07:30 +0200 (MET DST) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com >[...]DESPERATION > This generally should not be used unless another pairing algorithm >has already been implemented and has failed to pair all the players[...] > This can cause "strange" >pairings, say between a 5 dan who has lost all their games and a 27 kyu >who has also lost all their games. If the tournament director does not >like this kind of thing, they should intervene in an appropriate manner, >perhaps by forcing certain pairings. Or, don't put players in the same >section that you don't want playing together. If you have a convincing >alternative algorithm that avoids this kind of problem, tell me what it is >- in detail! >[Jared Roach about MacTD] Desperation does not need to appear at all and strange pairings are totally superfluous. Christoph Gerlach's algorithm always gives the best of all theoretically possible pairings from a global view (for all players the sum of MM-value differences is minimized). Since the algorithm chooses the global best, it cannot give any bad pair. Even a pair with a difference of two is rare. And performance is fast. I had a look on his diploma text, but I have none here and the algorithm (at least its proof) requires a little graph and matching theory. So you should get the paper for an implementation from Gerlach. [begin insertion from another letter by Danny] My final comment is about using software for directing a tournament: you need to experiment with the program. You must find someone who has already run tournaments to help. In real tournaments people show up late, disappear at unexpected times. Sometimes a player will report results incorrectly at first and then change. Players may play with a handicap or color different from what the td posted. Although you use 1/2 points in the komi or other devices to avoid ties, there are situations for which there is no better way to arbitrate. When you do the dry run, you need to experiment with all these types of events. You need to learn to make adjustments quickly and easily. Danny [end insertion] Such exception handlings and others are treated well by Gerlach's program. -- Robert Jasiek jasiek@berlin.snafu.de From ???@??? Mon Oct 21 18:22:18 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id SAA07555; Mon, 21 Oct 1996 18:15:51 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id RAA04494; Mon, 21 Oct 1996 17:57:44 -0700 Message-Id: <199610220057.RAA04494@lists1.best.com> From: evan behre Subject: Re: MacTD is not an algorithm! And other comments... Date: Mon, 21 Oct 1996 20:57:40 -0400 (EDT) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com On Mon, 21 Oct 1996, Danny Swarzman wrote: [snip] > > I want to encourage Jared to continue his efforts with MacTD and his > contributions to these discussions. > > Danny > i enthusiastically agree. jared has obviously thought hard, and worked hard to contribute to the business of go tournament direction. although he and i may at times disagree, or misunderstand one another, we do so on civil terms, with respect and admiration. evan behre (evanb@clark.net) of dayton, maryland, usa i stand and salute the migrating geese. From ???@??? Mon Oct 21 22:45:57 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id TAA07376; Mon, 21 Oct 1996 19:47:49 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id TAA21068; Mon, 21 Oct 1996 19:46:33 -0700 Message-Id: <199610220246.TAA21068@lists1.best.com> From: Jared Roach Subject: Saving MacTD Date: Mon, 21 Oct 1996 19:46:30 -0700 (PDT) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com On Mon, 21 Oct 1996, Danny Swarzman wrote: > Another disadvantage of using MacTD is that you need to save the entire > stack for each round of the tournament because the program does not produce > files with intermediate results. I don't know if this has changed in the > most recent version. The problem is related to the way things are done in > HyperCard - HyperCard is designed to keep all information in one file, or > stack. Saving and loading tournament data is simple in v0.99. It goes into a pretty small text file which can even be edited with a word processor in the unlikely event that would become necessary. Individual components such as the registration list or the data from a single section can also be imported and exported as comma delimited tables. > > My final comment is about using software for directing a tournament: you > need to experiment with the program. Please! Read the documentation and run a mock tournament practicing all the "bad" things that Danny mentioned. If you need it (your dime) I'll even give phone support. ------------------------------------------------------------------ Jared C. Roach Department of Molecular Biotechnology Health Sciences Building, Room K354 University of Washington Box 357730 Seattle, WA 98195 phone (206) 616-4536 FAX (206) 685-7301 roach@u.washington.edu http://weber.u.washington.edu/~roach/ From ???@??? Mon Oct 21 22:46:06 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id UAA11116; Mon, 21 Oct 1996 20:40:50 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id UAA28427; Mon, 21 Oct 1996 20:29:32 -0700 Message-Id: <199610220329.UAA28427@lists1.best.com> From: Jared Roach Subject: Re: MacTD is not an algorithm! And other comments... Date: Mon, 21 Oct 1996 20:29:27 -0700 (PDT) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com On Tue, 22 Oct 1996, Robert Jasiek wrote: > Desperation does not need to appear at all and strange pairings are > totally superfluous. Christoph Gerlach's algorithm always gives the best > of all theoretically possible pairings from a global view (for all players the > sum of MM-value differences is minimized). Since the algorithm chooses > the global best, it cannot give any bad pair. Even a pair with a difference > of two is rare. And performance is fast. There are an awful lot of extreme adjectives here, such as: best, totally, always, and "at all." I certainly would benefit greatly from seeing Christoph's work. I would guess that the previous paragraph is correct given that one assumes that "best" implies that "sum of MM-value differences is minimized." None of MacTD's algorithms attempts this, so it is not surprising that MacTD uses Desperation. Desperation is "necessary" or at least "very desirable" given what MacTD optimizes. And I also can guarantee that MacTD's Desperation algorithm gives the *best* possible pairings in *all* cases given that MacTD is giving overiding consideration to the pairings for those who are arguably the most important players: those with the highest ranks and the best records or those who have been previously slighted by being given a bye. It would not surprise me if the "optimum" minimal McMahon score sum algorithm could produce a last round pairing that did not pair the two sole undefeated players in an open section that included both 5 and 6 dans. Depending on the implementation, it might not even pair them if both were 6-dans. I'd have to look at the algorithm. Other anomalies are almost certainly possible. Given that different people have different value systems, it is unlikely (heck, I'll go out on a limb and say impossible) that any pairing algorithm can be proven "best." It's a subjective argument. For example, why not use least-squares instead of sum? Who can say which is better? That said, I certainly have thought about searching all possible pairings and assigning a value to them, then mininizing the value function. I am tickled pink that someone else has already done this, particularly if they've written theory on it. I had not even considered using minimizing band score differences as the sole criterion, but I had thought about using it as a weighted contribution to the total value of the optimization function. The optimization function might include, for example, a penalty for pairing players from the same club (or brothers or whatever). The various weights on the different parameters could be set by the TD according to their personal philosophy. For example, if the TD felt that players from the same club should have no preferential treatment, they could set that parameter weight to zero. The problem I have with spending a lot of time programming such an algorithm is that I'm not sure anyone would use it. I think there is an attractiveness to simple algorithms that are easy to understand by the participants in the tournament (and the TD, too). > I had a look on his diploma text, but I have none here and the algorithm > (at least its proof) requires a little graph and matching theory. So you > should get the paper for an implementation from Gerlach. If anyone has his email address I'd be grateful. Also, can anyone verify whether or not his program is available without cost? Thanks, Jared From ???@??? Tue Oct 22 11:27:23 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id FAA24050; Tue, 22 Oct 1996 05:39:02 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id FAA17012; Tue, 22 Oct 1996 05:38:38 -0700 Message-Id: <199610221238.FAA17012@lists1.best.com> From: Bill Hyman Subject: Tournament and Rating Information Date: Tue, 22 Oct 1996 08:34:35 -0400 (EDT) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com Well, I'm not a tournament director (yet), but am fascinated with rating systems and tournament algorithms in other games (i.e. bridge). Where can I go to find written information regarding tournament seeding methods and rating systems? I am also interested in getting my hands on some software to see it in action. Private e-mail requested. -- Bill Hyman bhyman@soundview.com From ???@??? Tue Oct 22 11:27:26 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id GAA03570; Tue, 22 Oct 1996 06:08:50 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id GAA20536; Tue, 22 Oct 1996 06:08:03 -0700 Message-Id: <199610221308.GAA20536@lists1.best.com> From: evan behre Subject: Re: What are the rules? (fwd) Date: Tue, 22 Oct 1996 09:07:59 -0400 (EDT) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com attached is a message from terry benson re: mcmahon, etc. evan behre (evanb@clark.net) of dayton, maryland, usa i stand and salute the migrating geese. ---------- Forwarded message ---------- Date: Tue, 22 Oct 1996 01:09:29 -0500 (EST) From: TERRYBENSON@delphi.com To: evanb@clark.net Subject: Re: What are the rules? Evan, You did a good job in answer Danny Swarzman's questions. There is a written description of the McMahon - from the British Go Association! who picked it up, modified it, and used it more than we did until I went to the European Go congress in '76 and brought back their variant. Ryder and MacMahon's original was a double knockout with a seeded Swiss initial pairing system. They ran "thin" tournaments and wanted to avoid the slaughter rounds typical of a normal swiss (top plays bottom, etc.) Thus the bands. But they would continue the contest until all but one player had two loses. The British used it as we do. To create many mini contests within a larger tournament but to allow movement up and down as determined by results. /vb The McMahon is designed however as an EVEN game system. A handicap tournament - properly run - makes all the players equal! there's no need for bands. Whether you figure out the proper handicap from the ranks directly or assign McMahon bands and then determine the handicap is irrelevant. They produce the same handicap. Whether you adjust the handicap each round is something else - it's a big jump and probably not justified by a one game result. And adjusting the handicap is not part of the McMahon (altho the idea is similar). he McMahon system does not specify the tie-break method. (Remember they used it as part of a double knockout.) SOS, SODOS, head to head are the most common methods. I believe Lee McMahon died some years ago. The AGA Tournament Handbook (which Ken Koester was the last to work on and complete - to the degree that anything like that is ever complete) has a description of a number of systems including the McMahon. Terry From ???@??? Tue Oct 22 11:27:30 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id GAA05458; Tue, 22 Oct 1996 06:12:56 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id GAA21004; Tue, 22 Oct 1996 06:12:20 -0700 Message-Id: <199610221312.GAA21004@lists1.best.com> From: evan behre Subject: Re: Tournament and Rating Information Date: Tue, 22 Oct 1996 09:12:16 -0400 (EDT) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com On Tue, 22 Oct 1996, Bill Hyman wrote: > Well, I'm not a tournament director (yet), but am fascinated with rating > systems and tournament algorithms in other games (i.e. bridge). Where > can I go to find written information regarding tournament seeding > methods and rating systems? I am also interested in getting my hands on > some software to see it in action. > > Private e-mail requested. > > -- > Bill Hyman > bhyman@soundview.com > > > apparently there are several documents available from the aga: aga tournament guide, and aga tournament handbook. there are also various pairing software available from the authors: mactd/jared roach, acellrat/paul matthews, gotour/sam zimmerman. acellrat is also a ratings calculator. gotour impliments a version of mcmahon pairing. mactd is not an algorthym.-) evan behre (evanb@clark.net) of dayton, maryland, usa i stand and salute the migrating geese. From ???@??? Tue Oct 22 11:27:33 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id HAA21886; Tue, 22 Oct 1996 07:37:06 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id HAA03089; Tue, 22 Oct 1996 07:35:22 -0700 Message-Id: <199610221435.HAA03089@lists1.best.com> From: jasiek@berlin.snafu.de (Robert Jasiek) Subject: Re: MacTD is not an algorithm! And other comments... Date: Tue, 22 Oct 1996 16:35:15 +0200 (MET DST) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com > There are an awful lot of extreme adjectives here, such as: best, >totally, always, and "at all." I certainly would benefit greatly from >seeing Christoph's work. I would guess that the previous paragraph is >correct given that one assumes that "best" implies that "sum of MM-value >differences is minimized." Very sorry for my awfully grammatically effective use of this word class:) Half the number of adjectives would have been enough. Semantically their use is appropriate due to Gerlach's proof. > None of MacTD's algorithms attempts this, so >it is not surprising that MacTD uses Desperation. Desperation is >"necessary" or at least "very desirable" given what MacTD optimizes. And >I also can guarantee that MacTD's Desperation algorithm gives the *best* >possible pairings in *all* cases given that MacTD is giving overiding >consideration to the pairings for those who are arguably the most >important players: those with the highest ranks and the best records or >those who have been previously slighted by being given a bye. Without a mathematically given minimum a use of some desperation routine is natural. - According to your description MacTD seems to work well in many cases. (Before I was a little shocked by the caricatural 5d-27k example.) > It would not surprise me if the "optimum" minimal McMahon score >sum algorithm could produce a last round pairing that did not pair the two >sole undefeated players in an open section that included both 5 and 6 >dans. Depending on the implementation, it might not even pair them if >both were 6-dans. This is possible. But Gerlach's program allows the TD to set desired pairings or to repair. > I'd have to look at the algorithm. Other anomalies >are almost certainly possible. Given that different people have different >value systems, it is unlikely (heck, I'll go out on a limb and say >impossible) that any pairing algorithm can be proven "best." It's a >subjective argument. For example, why not use least-squares instead of >sum? Who can say which is better? Sure, a choice of aims is subjective. Only after a choice of presuppositions an algotithm can become best. > That said, I certainly have thought about searching all possible >pairings and assigning a value to them, then mininizing the value >function. This is the first measure of the algorithm: evaluating all pairs as to a value function. Then, of course, brute force is impossible and mathematical knowledge comes into play. This is not trivial, so there's no need for... > I am tickled pink that someone else has already done this, >particularly if they've written theory on it. I had not even considered >using minimizing band score differences as the sole criterion, To keep things simple for non-specialists I restricted the description to the core. > but I had >thought about using it as a weighted contribution to the total value of >the optimization function. The optimization function might include, for >example, a penalty for pairing players from the same club (or brothers or >whatever). The various weights on the different parameters could be set >by the TD according to their personal philosophy. For example, if the TD >felt that players from the same club should have no preferential >treatment, they could set that parameter weight to zero. Yes, this is very useful and part of an extended algorithm. Given a pair of two players. One analyses MM-value difference, second value, third value, same opponent, colour choice, same city, etc. Before the first round each of the values gets an importance value, e.g. MM-value 99, second value 70, not same player 99, not same city 20, etc. as is deemed proper by the TD . > The problem I have with spending a lot of time programming such an >algorithm is that I'm not sure anyone would use it. I think there is an >attractiveness to simple algorithms that are easy to understand by the >participants in the tournament (and the TD, too). In Europe with all programs much criticism arose, because it happened too often that single players got opponents that were too strong or too weak. (To fit certain rating systems this was even desired.) Now the situation has improved. (My personal impression is that the pairings are naturally and fairly created.) If a player is still not satisfied, then a TD has the global optimum as a convincing argument. Not many algorithms are understood by all; an exception may be round-robin. > If anyone has his email address I'd be grateful. Also, can anyone >verify whether or not his program is available without cost? As far as I know currently Gerlach does not have email. A complete German manuscript of his diploma can be obtained from him for something like 15DM. I will ask him by snail mail if he might put an english summary and his program on the net [if not yet there] and if there is some kind of fee. Hope, it helps a little. -- Robert Jasiek jasiek@berlin.snafu.de From ???@??? Tue Oct 22 12:05:29 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id LAA02592; Tue, 22 Oct 1996 11:59:26 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id LAA06692; Tue, 22 Oct 1996 11:50:54 -0700 Message-Id: <199610221850.LAA06692@lists1.best.com> From: dannys@stowlake.com (Danny Swarzman) Subject: Re: MacTD is not an algorithm! And other comments... Date: Tue, 22 Oct 1996 11:54:59 -0800 BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com Robert Jasiek wrote: ... >I will ask him by snail mail if he might put an english summary and his >program on the net [if not yet there] and if there is some kind of fee. ... If Gerlach is distributing his program at no cost and it's not on the net and he wants it to be on the net, I would be willing to put it up for ftp. - Danny From ???@??? Tue Oct 22 19:45:32 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id OAA26139; Tue, 22 Oct 1996 14:13:56 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id OAA23755; Tue, 22 Oct 1996 14:01:28 -0700 Message-Id: <199610222101.OAA23755@lists1.best.com> From: jasiek@berlin.snafu.de (Robert Jasiek) Subject: Re: MacTD is not an algorithm! And other comments... Date: Tue, 22 Oct 1996 23:01:23 +0200 (MET DST) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com >Robert Jasiek wrote: >... >>I will ask him by snail mail if he might put an english summary and his >>program on the net [if not yet there] and if there is some kind of fee. ... >If Gerlach is distributing his program at no cost and it's not on the net >and he wants it to be on the net, I would be willing to put it up for ftp. > >- Danny > Thank you, this might turn out to be very helpful! So let's await his reply and watch moving the snail mail. -- Robert Jasiek jasiek@berlin.snafu.de From ???@??? Wed Oct 23 10:18:33 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id KAA01834; Wed, 23 Oct 1996 10:12:46 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id KAA01704; Wed, 23 Oct 1996 10:08:19 -0700 Message-Id: <199610231708.KAA01704@lists1.best.com> From: Jared Roach Subject: Tournament Participant Survey Results Date: Wed, 23 Oct 1996 10:08:12 -0700 (PDT) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com We ran a participant survey at the 1996 Seattle Korea Times Tournament. 75 people played at least one game in this tournament making it the largest tournament ever held in Seattle (except US Congress tournaments). We received 22 completed surveys. The questions were: 1) Do you prefer handicaps or no handicaps? (when playing a player of a different rank) 2) Do you prefer 4 or 5 rounds? 3) Which pairing method do you prefer? _McMahon _Accelrat _Pair players with equal number of wins _Don't care (or don't know) 4) Do you prefer traditional or incremental handicapping? (incremental uses reverse komi for half a rank difference) 5) Do you prefer trophies or cash prizes? 6) What time do you prefer that a tournament start? The results are tabulated below: Handicaps No Handicaps Don't Care 5-6 Dan 1 4 2 1-4 Dan 5 0 2 Kyu 4 2 1 Unknown Rank 1 0 0 Totals: 11 6 5 4 rounds 5 rounds Don't Care 5-6 Dan 3 1 3 1-4 Dan 2 2 3 Kyu 4 1 2 Unknown Rank 1 0 0 Totals: 10 4 8 McMahon Accelrat Equal Don't Care 5-6 Dan 1 0 2 4 1-4 Dan 1 0 3 3 Kyu 0 0 0 7 Unknown Rank 0 0 0 1 Totals: 2 0 5 15 Traditional Incremental Don't Care 5-6 Dan 6 0 1 1-4 Dan 1 1 5 Kyu 2 1 4 Unknown Rank 0 0 0 Totals: 9 2 10 Trophies Cash Don't Care 5-6 Dan 0 3 4 1-4 Dan 1 3 3 Kyu 4 0 3 Unknown Rank 0 1 0 Totals: 5 7 10 9am 10am 11am Don't Care 5-6 Dan 3 4 0 0 1-4 Dan 1 5 1 0 Kyu 1 3.5 2.5 0 Unknown Rank 0 1 0 0 Totals: 5 13.5 3.5 0 From ???@??? Wed Oct 23 13:10:52 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id LAA21724; Wed, 23 Oct 1996 11:35:47 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id LAA11531; Wed, 23 Oct 1996 11:27:38 -0700 Message-Id: <199610231827.LAA11531@lists1.best.com> From: dannys@stowlake.com (Danny Swarzman) Subject: Re: Tournament Participant Survey Results Date: Wed, 23 Oct 1996 11:27:52 -0800 BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com Jared Roach wrote: >We ran a participant survey at the 1996 Seattle Korea Times Tournament. >75 people played at least one game in this tournament making it the >largest tournament ever held in Seattle (except US Congress tournaments). >We received 22 completed surveys. The questions were: 22 responses out of 75 players is a good result. It looks like the only question about which there is a clear consensus is the time to start. I think that we can conclude that is likely that most go players don't want to start at 9:00AM. The related question about the number of rounds gave results that surprised me. That leads me to wonder about the best way to schedule a tournament. Can you post the schedule for the Seattle Korea Times Tournament? The last tournament I directed was 6 rounds in two days, 3 each. We used Ing clocks with 45 minutes + 5 reserve periods of 20 seconds. Most rounds finished within two hours. Only one game ran longer. I would like to learn more about the one-day tournament idea. I haven't tried it. - Danny From ???@??? Wed Oct 23 13:11:00 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id NAA00991; Wed, 23 Oct 1996 13:00:39 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id MAA22027; Wed, 23 Oct 1996 12:52:40 -0700 Message-Id: <199610231952.MAA22027@lists1.best.com> From: evan behre Subject: Re: Tournament Participant Survey Results Date: Wed, 23 Oct 1996 15:52:27 -0400 (EDT) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com On Wed, 23 Oct 1996, Danny Swarzman wrote: > Jared Roach wrote: > >We ran a participant survey at the 1996 Seattle Korea Times Tournament. jared, this is a great idea. good work. i am currently collecting survey information about a poll i sent out to my mostly local list of go players who like to attend tournaments in the mid-atlantic region. i asked many of the same questions you did. i will share the questions and the compilation of answers when a little more time has elapsed to make sure all those who want to have a chance to respond. so far, i have about 18 or 20 replies out of a total of about 150 on the list. > > I would like to learn more about the one-day tournament idea. I haven't > tried it. > > - Danny > > > in my survey, i asked if players prefered one or two day tournaments. the preliminary trend seems to be that most players prefer one day tournaments. it takes less of a time commitment. they have more time to do chores, be with family, etc. i still think that 2 day tournaments have their place. more likely as larger scale events, held annualy, and spaced about a quarter away from the previous 2 day tournament. the 1 day tournaments tend to be a little less of a big deal, and spaced about on monthly intervals. evan behre (evanb@clark.net) of dayton, maryland, usa i stand and salute the migrating geese. From ???@??? Wed Oct 23 14:44:14 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id OAA10822; Wed, 23 Oct 1996 14:37:52 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id OAA05310; Wed, 23 Oct 1996 14:34:32 -0700 Message-Id: <199610232134.OAA05310@lists1.best.com> From: Jared Roach Subject: One or Two-Day tournaments Date: Wed, 23 Oct 1996 14:34:17 -0700 (PDT) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com In Seattle, two-day tournaments have dramatically fewer participants than one day tournaments. We knew the answer, so we didn't ask the question on our survey. One thing to note is thast few people travel long enough distances to Seattle tournaments to warrant staying overnight. The only tournament in Seattle to have been two days historically (other than the US Congresses) has been the Cherry Blossom. For several years we ran a one-day tournament on Saturday and a lightning tournament on Sunday morning (we have to vacate the Seattle Center by early afternnon). Particiaption at the lightning tournaments tended to be very low. Last year we ran a two-day tournament. Particiapation was low, but now on Saturday as well as Sunday. If we are wise next year, maybe we will run a one-day tournament on Saturday and then just man a public relations booth on Sunday. ------------------------------------------------------------------------- "If you take all four corners, you have either won the game, or lost it." Jared Roach, AGA 2D Seattle, WA roach@u.washington.edu http://weber.u.washington.edu/~roach/ From ???@??? Wed Oct 23 20:05:23 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id PAA20109; Wed, 23 Oct 1996 15:55:09 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id PAA13664; Wed, 23 Oct 1996 15:34:00 -0700 Message-Id: <199610232234.PAA13664@lists1.best.com> From: jasiek@berlin.snafu.de (Robert Jasiek) Subject: Re: Tournament Participant Survey Results Date: Thu, 24 Oct 1996 00:33:55 +0200 (MET DST) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com >We ran a participant survey at the 1996 Seattle Korea Times Tournament. >75 people played at least one game in this tournament making it the >largest tournament ever held in Seattle (except US Congress tournaments). >We received 22 completed surveys. The questions were: In Europe things are a little different. A statistician might have added a question about time limits. Unfortunately, I have no inqiries to present, only some guesses. Time limit wishes would have been between 3minutes and infinite with a peak at 60minutes. Different types of tournament players exist: Regular and non-regular (definition: more than 5 / at most 5 tournament visits per year). Regular players more likely prefer 5+ rounds and 60+ minutes. Typical prizes are: Cash for top players (maybe additional trophies), books or material for others. This is good for "semi-professionalism" and for further improvement of book-winners. Different types of tournaments exist: regional, national, international with player numbers of about 25 / 30-120 / 100-500(mostly 150). Most players prefer playing (about) equal opponents. Only in regional tournaments handicaps are necessary. The more important a tournament is the more rounds it has, the longer its time limit is, the higher the prizes are. Most German national tournaments are 2 days and typically visited by students. A TD should predict the type of a tournament and the number of players. Then he can choose reasonable features: rounds, time limits, possible handicap, entry fee, prizes, pairing system, starting time,... -- Robert Jasiek jasiek@berlin.snafu.de From ???@??? Wed Oct 23 20:05:27 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id QAA11796; Wed, 23 Oct 1996 16:16:16 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id QAA17225; Wed, 23 Oct 1996 16:01:58 -0700 Message-Id: <199610232301.QAA17225@lists1.best.com> From: evan behre Subject: Re: Tournament Participant Survey Results Date: Wed, 23 Oct 1996 19:01:47 -0400 (EDT) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com here is the survey i sent to my local/regional players. the results are still coming in, so i will wait a bit before reporting on them. i apologize for the length. evan behre (evanb@clark.net) of dayton, maryland, usa i forgot to wind my body clock..... ------------[cut here]------------ go tournament poll this poll will ask questions about what type of go tournament you prefer. your responses to the questions will be appreciated and help to build a consensus about optimal tournament design. 1. frequency if you had the time (under ideal circumstances), how often would you attend a go tournament? (e.g. once a month, every week, once every quarter or 3 months, once a year, never, etc.) how many tournaments did you attend in the last year (12 month period) ? (please list them. e.g. md open, u.s. go congress, etc.) do you think that there are not enough, just right, or too many go tournaments happening in your area? other thoughts on frequency? 2. duration do you prefer two day tournaments, or one day tournaments, and why? if you attend one day tournaments, do you prefer saturdays or sundays? is there a day that you will not attend tournaments (e.g. for religious reasons, or other scheduling difficulty)? for a one day, paired tournament, do you prefer 3 rounds or 4 rounds, or more (or less)? other thoughts on duration? 3. handicapping if playing an opponent 1 or 2 rating points (ranks) different from you (either up or down) do you prefer to play even games or handicap games? if you prefer handicap games with opponents of different rating from you, do you prefer to play handicap games with stronger, or weaker opponents, or do you prefer to play even games with players of similar rating. would you object to playing either a slightly stronger or slightly weaker opponent with some handicap, but slightly less than the number of stones equal to the difference in rating (e.g. let's say a no komi game with a player 2 "stones" stronger or weaker)? please describe any other thoughts or feelings about how you prefer to play handicap, underhandicapped, or even games. other thoughts on handicapping? 4. pairing do you prefer to be paired by the tournament director, or do you prefer self-paired tournaments? do you have a favorite pairing system? (e.g. accelrat, macmahon, swiss, self-paired, other)? if in a paired tournament, do you feel it is more important to play with other players nearest to you in rating, or do you prefer to be paired up to stronger players after winning a round(s)? when travelling to out-of-town go tournaments with fellow local players do you prefer not to be paired with them at the tournament? (e.g. "we came all this way just to play each other like we do every week at go club!") other thoughts on pairing? 5. prizes do you prefer to play interesting games with challenging opponents (and possibly lose), or do you prefer to win most of your games (esp. against weaker players) and win a prize? what kind of prizes to you prefer? (e.g. cash, trophies, medals, plaques, certificates, etc.) would you play in a tournament that does not offer substantial prizes? (i.e. that was primarily for ratings). if you only play in tournaments that offer prizes, how much do you expect for first place? for second place? etc. ? other thoughts on prizes? 6. rules do you prefer ing rules or aga rules? even if you prefer aga rules, would you play in an ing rule tournament if it meant the chance to winner a larger prize? are you aware that in aga rules, that white must play the last stone in a tournament game, or pass a stone (i.e. a point) to black? what do you think about this rule? other thoughts on rules? 7. time control what time control do you prefer? are there any short or long limits to time control that you do not like? (e.g. "i dont like fast overtime periods; faster than 5 stones in 20 min.", or "i dont like slow games.") do you own your own clock? would you consider purchasing a clock for your own use and bring it to tournaments? were you aware that the aga is try to get out of the clock business? (i.e. that you shouldn't necessarily expect to be provided a clock by the tournament director.) did you know that in chess tournaments players are expected to bring their own clocks? other thoughts on time control? 8. location what state do you live in? how far are you willing to drive for a go tournament? (in hours or miles) what kinds of tournaments are you willing to drive farther for? in what geographical range do you attend go tournaments? other thoughts on location? 9. entry fees have you ever not entered a tournament because the entry fee was too high? what kind of entry fees are you used to paying, and for how many rounds, and what level of prize funds? would you consider paying more of an entry fee to play in a nice venue, with a larger prize fund? would you prefer to play in tournaments that dont charge very much, and also dont offer much of a prize? other thoughts on entry fees? 10. children in go tournaments do you think children should be encouraged to play in go tournaments? if so, what can you do to bring more children to go tournaments? should they play only with other children or be seeded into the adult field according to their playing strength? do you think children should be allowed to play for free or at discount rates? do you think children should be given cash awards at go tournaments? if not, what would be a good substitute? if so, should they be eligible for the same level of prizes the adults are eligible for (or more, or less)? 11. any other thoughts about other aspects of go tournaments that you would like to add? thank you for your time in replying to this poll. it is my hope that you will be better served as a result of your answers here. From ???@??? Wed Oct 23 23:43:39 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id WAA22740; Wed, 23 Oct 1996 22:32:20 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id WAA22741; Wed, 23 Oct 1996 22:25:15 -0700 Message-Id: <199610240525.WAA22741@lists1.best.com> From: bull@netcom.com (michael bull) Subject: Re: Tournament Participant Survey Results Date: Wed, 23 Oct 1996 22:25:10 -0700 (PDT) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Length: 781 Content-Transfer-Encoding: 7bit Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com >the Swiss system is a special case of MM with B=Z=0 and useful for >tournaments with full handicaps or for some championships that >cannot be played as round-robin (e. g. WAGC or a local blitz >tournament) Isn't the MacMahon a special case of the Swiss? (the most commonly used system?) When Jared refers to 'pairing players with equal numbers of wins', isn't this the garden variety swiss? In my experience, players with good records feel that they have earned the right to play other contenders,(and get their tie breaking points) and that playing in the decisive games of the tournament is as important as the prize. A system that does not bring contenders face to face to decide the outcome of the tournament is flawed. IMHO. 'Where there is light there is shade' MIke From ???@??? Thu Oct 24 11:14:27 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id EAA11322; Thu, 24 Oct 1996 04:25:52 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id EAA18756; Thu, 24 Oct 1996 04:24:35 -0700 Message-Id: <199610241124.EAA18756@lists1.best.com> From: jasiek@berlin.snafu.de (Robert Jasiek) Subject: Re: Tournament Participant Survey Results Date: Thu, 24 Oct 1996 13:24:31 +0200 (MET DST) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com >>the Swiss system is a special case of MM with B=Z=0 >Isn't the MacMahon a special case of the Swiss? (the most commonly >used system?) By deduction from a general B value to B=0 one considers Swiss as a special case of MM, by induction from Swiss to an extension of a B value one considers MM as a special case of Swiss. To state the main point: They are closely related. In Europe local tournaments tend to have Swiss, tournaments attracting players of more than one city MM, national championships Swiss or round-robin. >In my experience, players with good records feel that they have earned the >right to play other contenders,(and get their tie breaking points) and that If not a TD ambitiously sets all games, then this is achieved by first-second-third pairing values like MM-SOS-SODOS or points-SODOS-SOSOS-SOSOSOSOS or whatever... >playing in the decisive games of the tournament is as important as the prize. Yes, nothing is more important than the fun:) -- Robert Jasiek jasiek@berlin.snafu.de From ???@??? Thu Oct 24 11:44:10 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id LAA19962; Thu, 24 Oct 1996 11:38:16 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id LAA22850; Thu, 24 Oct 1996 11:37:10 -0700 Message-Id: <199610241837.LAA22850@lists1.best.com> From: dannys@stowlake.com (Danny Swarzman) Subject: Putting mail list contributions on our web site Date: Thu, 24 Oct 1996 11:40:02 -0800 BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com I would like to put selections from this list on my web page: http://www.stowlake.com/tournament Would anyone object if I were to do that? I am also wondering about digests of the list. There is a command to generate digests. I don't know if the command causes digests to be sent to members of the list or just to me. I was thinking of generating these once a month. (The word 'digest' is used in a pecular way here. These 'digests' contain the entire transcript of the contributions.) I would like to make these digests available for ftp or directly on the web page. There may be reformatting to put the entire thing directly on the web page. In that case it wouldn't be practical to put in on the page. We'll experiment with that. There should be no problem with ftp. Reactions? Danny From ???@??? Thu Oct 24 11:50:40 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id LAA25667; Thu, 24 Oct 1996 11:44:56 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id LAA24005; Thu, 24 Oct 1996 11:43:15 -0700 Message-Id: <199610241843.LAA24005@lists1.best.com> From: "Robert J. Barber" Subject: subscription Date: Thu, 24 Oct 96 13:41:53 CDT BestServHost: lists.best.com Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com I've tried a couple of times to subscribe, but without positive results. bob. From ???@??? Thu Oct 24 11:59:20 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id LAA26901; Thu, 24 Oct 1996 11:46:36 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id LAA24028; Thu, 24 Oct 1996 11:43:35 -0700 Message-Id: <199610241843.LAA24028@lists1.best.com> From: Jared Roach Subject: Re: Tournament Participant Survey Results Date: Thu, 24 Oct 1996 11:43:20 -0700 (PDT) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com On Wed, 23 Oct 1996, michael bull wrote: > When Jared refers to 'pairing players with equal numbers of wins', isn't this > the garden variety swiss? Yes, but there are other methods besides Swiss that pair players with equal number of wins. I wanted to have as few choices as possible on my survey (to make it simple), so I grouped all these "equal score" methods together. In general, Swiss assumes that everyone has a seeded rank. It dominates the chess world, and perhaps works better there than in Go. As I recall, it was developed for chess tournaments. Within a score band, in Swiss tournaments, the top half plays the bottom half. In Go, this can result in large rank differences between opponents. The main imrovement of Swiss-McMahon to Go tournaments (IMHO) is to dramatically reduce these large rank differences. MacTD has implementations of both the Swiss and Swiss-McMahon algorithms. It also has an "Equality" algorithm, which is my personal favorite. This pairs players with equal numbers of wins to each other, but rather than pairing the top half to the bottom half, it pairs each player to the closest opponent in rank. This seems to produce good games and good tournaments. > A system that does not bring contenders face to face to decide the outcome > of the tournament is flawed. IMHO. This is a value I share. Emphasizing this value forces one to give low ratings to Accelrat and most McMahon systems. One option is to use MacTD's implementation of "Equality-McMahon." This pairs players within McMahon bands with other players of the same score in the same band. This means that players who start out at the same rank will have an opportunity to face others of the same starting rank in decisive games. This, I think, would work well in the US Open, where prizes are distributed for each rank, but there are other compelling reasons to run a McMahon-like system. Of course, it might not work well for a section that consisted of, say, 1-4 dans, where a 1 dan who went 4-0 in the first four rounds might not in round 5 face a 4-dan who went 4-0. --------------------------------------------------- "Better to play Go than to do nothing..." Jared Roach, AGA 2D Seattle, WA roach@u.washington.edu http://weber.u.washington.edu/~roach/ From ???@??? Thu Oct 24 17:43:13 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id NAA03592; Thu, 24 Oct 1996 13:43:19 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id NAA10711; Thu, 24 Oct 1996 13:40:27 -0700 Message-Id: <199610242040.NAA10711@lists1.best.com> From: jasiek@berlin.snafu.de (Robert Jasiek) Subject: Re: Putting mail list contributions on our web site Date: Thu, 24 Oct 1996 22:40:23 +0200 (MET DST) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com >I would like to put selections from this list on my web page: > >http://www.stowlake.com/tournament > >Would anyone object if I were to do that? > The mailing list serves publicity, so why object to your good work? -- Robert Jasiek jasiek@berlin.snafu.de From ???@??? Fri Oct 25 10:08:10 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id IAA05001; Fri, 25 Oct 1996 08:51:10 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id IAA23178; Fri, 25 Oct 1996 08:40:55 -0700 Message-Id: <199610251540.IAA23178@lists1.best.com> From: evan behre Subject: welcome new members Date: Fri, 25 Oct 1996 11:40:45 -0400 (EDT) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com welcome to new subscribers to this list, including phil straus, aga president. danny, is there a way that we can see who are the subscribers? i.e. see a list of subscribers? evan behre (evanb@clark.net) of dayton, maryland, usa i forgot to wind my body clock..... From ???@??? Fri Oct 25 11:09:11 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id LAA18188; Fri, 25 Oct 1996 11:03:05 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id KAA13892; Fri, 25 Oct 1996 10:56:13 -0700 Message-Id: <199610251756.KAA13892@lists1.best.com> From: dannys@stowlake.com (Danny Swarzman) Subject: Re: welcome new members Date: Fri, 25 Oct 1996 10:58:42 -0800 BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com Evan Behre wrote: >danny, is there a way that we can see who are the subscribers? i.e. see a >list of subscribers? > No, yes. I sent a moderator command getlist and got this: Command: getlist BEGIN GETLIST td +d...... sboddy@freenet.victoria.bc.ca +d...... cdlin@amex.com +d...... Cnchapman@aol.com +d...... dannys@best.com +d...... steve.plate@boeing.com +d...... 71022.1406@CompuServe.COM +d...... 70451.2663@CompuServe.COM +d...... pmp@ghgcorp.com +d...... angus@halcyon.com +d...... bull@netcom.com +d...... bhyman@soundview.com +d...... dannys@stowlake.com +d...... veg@teleport.com +d...... jasiek@berlin.snafu.de +d...... U50329@UICVM.UIC.EDU +d...... roach@u.washington.edu +d...... sloane@UKANS.EDU +d...... evanb@clark.net +d...... bfelice@earthlink.net +d...... barryp@atlas.otago.ac.nz +d...... go@seattlego.org +d...... niklas.mellin@sto.fdata.se +d...... pstraus@holonet.net END GETLIST td I don't know of an easy way to generate the 'real' names, that are sent as comments in address fields. I plan to generate a digest in a few days. That will tell you more about who the contributors are. - Danny From ???@??? Fri Oct 25 13:33:46 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id NAA03138; Fri, 25 Oct 1996 13:26:57 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id NAA02467; Fri, 25 Oct 1996 13:19:37 -0700 Message-Id: <199610252019.NAA02467@lists1.best.com> From: evan behre Subject: poll results (long) Date: Fri, 25 Oct 1996 16:19:33 -0400 (EDT) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com sorry about the length of the attached. if you are not interested, just dont read it and delete it. if you have the interest and patience, i hope you find it useful. evan behre (evanb@clark.net) of dayton, maryland, usa i forgot to wind my body clock..... ------------[cut here]------------ results of a go tournament poll taken in october, 1996. pollster: evan behre who was polled? a group of mostly mid-atlantic go players who attend go tournaments and whose email address i have. about 150 in all. a few from outside the mid-atlantic region. respondents: about 25 (25/150 = ~17%). not all respondents answered all questions. the purpose of the poll was to try to get a feel for what the consensus was for various tournament factors, and to try to plan future tournaments based on the results. 1. frequency if you had the time (under ideal circumstances), how often would you attend a go tournament? (e.g. once a month, every week, once every quarter or 3 months, once a year, never, etc.) 1/week or 1/2 weeks: 1 1/month: 12 1/2 months: 3 1/quarter: 9 1/year: 1 the consensus seemed to be between 1/month and 1/quarter. how many tournaments did you attend in the last year (12 month period) ? (please list them. e.g. md open, u.s. go congress, etc.) 23 replied to this ranging from 0 to 10. average was 4. not surprisingly, those who attended more than 4 tournaments per year tended to prefer monthly or semi-monthly tournaments in the above question. do you think that there are not enough, just right, or too many go tournaments happening in your area? about right: 9 not enough: 7 <- 3 of these were from fringe areas, nc, nj/nyc too many: 1 no opinion: 2 the consensus seems to be that there are about the right number of tournaments in the region, with perhaps room for 1 or 2 more during the year. some local areas on the outer edges of the mid-atlantic region are in more desparate need of more tournaments. specifically, nyc and nc. other thoughts on frequency? here are some examples: like many small local, low cost tournaments. each club should have quarterly tournaments of their own, then cooperate with other clubs to put on larger tournaments. too many tournaments may dilute resources and player interest. attendance seems better now that there are more tournaments than before, why not put on more? 2. duration do you prefer two day tournaments, or one day tournaments, and why? prefer 1 day tournaments: 19 both: 3 prefer 2 day tournaments: 3 the consensus clearly prefers 1 day tournaments. most folks cited schedule conflicts (work, family, etc.) as limiting there ability to participate in 2 day touranments. 2 day tournaments are still seen as important, but perhaps these tournaments should be on a quarterly, or semi-annual basis. (e.g. princeton, md open, mid-atlantic). if there were no 1 day tournaments, a whole lot of otherwise potential go tournament players would be left without an opportunity. if you attend one day tournaments, do you prefer saturdays or sundays? no preference: 8 prefer sat: 8 prefer sun: 1 is there a day that you will not attend tournaments (e.g. for religious reasons, or other scheduling difficulty)? mostly no. no: 10 sunday: 2 others include: wife's birthday, wedding anneversay, family vacations, piano lessons. for a one day, paired tournament, do you prefer 3 rounds or 4 rounds, or more (or less)? consensus is 4 rounds: more than 4: 4 4 rounds: 14 3 rounds: 4 no preference: 3 other thoughts on duration? examples include: 5 round, 2-day, or self-paired 1 day. need more 7 round tournaments. keep on schedule, end on time. 3. handicapping if playing an opponent 1 or 2 rating points (ranks) different from you (either up or down) do you prefer to play even games or handicap games? most folks prefer handicapping. handicap: 16 even: 3 no opinion: 1 if you prefer handicap games with opponents of different rating from you, do you prefer to play handicap games with stronger, or weaker opponents, or do you prefer to play even games with players of similar rating. both or doesnt matter: 9 even vs similar: 10 would you object to playing either a slightly stronger or slightly weaker opponent with some handicap, but slightly less than the number of stones equal to the difference in rating (e.g. let's say a no komi game with a player 2 "stones" stronger or weaker)? dont object: 12 would object: 7 please describe any other thoughts or feelings about how you prefer to play handicap, underhandicapped, or even games. examples include: prefer reverse komi to 2 stones. take handicap and ratings seriously, handicap according to difference. do not change rating during tournament. play for fun, not for prize or glory, so prefer handicap -> 50% outcome. prefer even games. dont believe reverse komi is worth the trouble. full handicapping! dont like "enter as you please" ratings, prefer enter at official ratings. prefer even games or up to 2 stones, dont like high handicap in tournament. tdlist should be updated monthly, ratings updated monthly. 4. pairing do you prefer to be paired by the tournament director, or do you prefer self-paired tournaments? most prefered to be paired by td. prefer td pairing: 16 self-paired: 2 no preference: 4 do you have a favorite pairing system? (e.g. accelrat, macmahon, swiss, self-paired, other)? not a big issue. slight preference for accelrat. self-paired: 3 macmahon: 3 accelrat: 7 no pref: 12 if in a paired tournament, do you feel it is more important to play with other players nearest to you in rating, or do you prefer to be paired up to stronger players after winning a round(s)? not a clear consensus. slight preference to similar rating. either/both: 5 similar: 8 paired up: 6 when travelling to out-of-town go tournaments with fellow local players do you prefer not to be paired with them at the tournament? (e.g. "we came all this way just to play each other like we do every week at go club!") consensus is to play those not usually played. prefer not to be paired with local players: 16 doesnt matter: 5 other thoughts on pairing? examples include: prefer to have rating adjusted during tournament and be paired accordingly. dont adjust rating during tournament. dont like self paired. like self paired. winners should be paired up, losers should be paired down. players should play similar, stronger, and weaker at tournament. 5. prizes do you prefer to play interesting games with challenging opponents (and possibly lose), or do you prefer to win most of your games (esp. against weaker players) and win a prize? clear consensus prefering challenging games over winning. prefer challenging games: 18 prefer to win: 1 prefer to win challenging games: 4 no pref: 2 what kind of prizes to you prefer? (e.g. cash, trophies, medals, plaques, certificates, etc.) the main theme seemed to be cash vs non-cash prizes. prefer cash: 8 cash + trophies: 3 non-cash: 10 no pref: 3 besides the above listed examples, i also got go books, fans, stones, posters, clocks, gift certificates, and a lot of players dont particularly care about prizes, some even abhor them. would you play in a tournament that does not offer substantial prizes? (i.e. that was primarily for ratings). strong consensus here yes: 17 (mostly enthusiastically) maybe: 1 if you only play in tournaments that offer prizes, how much do you expect for first place? for second place? etc. ? 100-300 for 1st, 50-120 for 2nd, 25-50 for 3rd prizes should help to pay for tournament and travel expenses (entry fees, meals, hotel, travel, etc) other thoughts on prizes? examples include: prizes are necessary to attract the strong players, but i dont play for prizes, so it doesnt really matter. high prize money for amateur tournaments tend to corrupt the game. should offer significant prizes to top players only. chess players regret loss of civility at chess tournaments due to big prizes. i like prizes. cash goes well with anything. books for kyu players. 6. rules do you prefer ing rules or aga rules? aga: 12 ing: 3 neither, prefer japanese rules: 1 no pref: 8 even if you prefer aga rules, would you play in an ing rule tournament if it meant the chance to winner a larger prize? yes: 11 no: 2 no pref: 4 are you aware that in aga rules, that white must play the last stone in a tournament game, or pass a stone (i.e. a point) to black? yes: 18 no: 3 what do you think about this rule? maybe correct mathematically, but is a nuisance: 1 like it, or dont mind it: 10 dont like it: 4 confused: 3 no opinion: 2 other thoughts on rules? dont mind ing rules, dont like ing equipment. 7. time control what time control do you prefer? regular times of 30 min to 90 min, mostly in the 45 to 60 range. overtimes vary. 20/5, 20/10, 25/15 canadian overtime, or 30 sec per move japanese byo-yomi, or 20 sec per move ing overtime, or sudden death. consensus seemed to be about 45 min regular time with some reasonable overtime. are there any short or long limits to time control that you do not like? (e.g. "i dont like fast overtime periods; faster than 5 stones in 20 min.", or "i dont like slow games.") no real consensus. prefer fast overtime to move game along: 2 do not like fast overtime: 1 prefer fast games, dont like slow games: 3 dont like fast games, prefer slow games: 3 do you own your own clock? yes: 11 no: 11 would you consider purchasing a clock for your own use and bring it to tournaments? yes (would, will, or did): 13 no: 4 were you aware that the aga is try to get out of the clock business? (i.e. that you shouldn't necessarily expect to be provided a clock by the tournament director.) yes: 4 (yet one of these pointed out that ing clocks are a necessary use of ing equipment grant and will be aga clocks provided to tournaments) no: 15 (one of these objected, "bad idea") did you know that in chess tournaments players are expected to bring their own clocks? yes: 7 (but several didnt care and resisted comparisons to chess) no: 12 other thoughts on time control? prefer standardized time control (same for different tournaments) rather than each td doing his/her own thing. suggestion of a speed/blitz tournament. like clocks to be used for paired tournaments. 8. location what state do you live in? md: 9 pa: 5 va: 4 nc: 3 nj: 2 il: 1 how far are you willing to drive for a go tournament? (in hours or miles) most willing to drive an hour or so. some longer who live on the fringe. 1 hr: 5 1-2 hrs: 3 2 hrs: 5 3-4 hrs: 4 5 hours: 2 (nc -> md) 100 miles: 2 200 miles: 1 what kinds of tournaments are you willing to drive farther for? some folks are willing to drive farther for 2-day tournaments, congress, workshops, bigger prizes, to visit evan's barn. some folks are not willing to drive far for any tournament. no real consensus here. in what geographical range do you attend go tournaments? mostly mid-atlantic. one continental us and canada. md: 14 va: 11 dc: 9 pa: 6 nj: 4 nc: 4 de: 3 ny: 1 other thoughts on location? example include: prefer big cities to farm towns. prefer suburbs to downtown. like to see more big tournaments in nyc. business class hotels near major highways for easy access. like picnic games at evan's barn. 9. entry fees have you ever not entered a tournament because the entry fee was too high? no: 18 yes: 3 (one of those was a chess t) what kind of entry fees are you used to paying, and for how many rounds, and what level of prize funds? varied. consensus seemed to be $5 per round. many liked $10, 4-5 rounds, small prizes. $25 for 2 days, 5 rnds $10 for 1 day, 4 rnd $5 for 1 day, self-paired $10 to $20 for 4 rounds, less than $25 would you consider paying more of an entry fee to play in a nice venue, with a larger prize fund? yes: 3 no: 4 depends: 4 would pay more for nice venue, but not larger prize fund: 7 would you prefer to play in tournaments that dont charge very much, and also dont offer much of a prize? yes: 14 no: 3 (small affairs, matches not good) indiff: 2 other thoughts on entry fees? examples include: entry fees not a problem. maybe offer discounts to students, children, unemployed, etc. 10. children in go tournaments do you think children should be encouraged to play in go tournaments? very clear consensus to encourage children. yes: 21 no: 2 if so, what can you do to bring more children to go tournaments? not sure, give prizes, teach go in schools. should they play only with other children or be seeded into the adult field according to their playing strength? according to strength: 15 depends: 3 there was some sentiment for a mix of seeding strong children in with adults, as well as having children only, or scholastic tournaments or sections within tournaments. do you think children should be allowed to play for free or at discount rates? yes: 17 no: 1 do you think children should be given cash awards at go tournaments? no: 4 yes: 6 if not, what would be a good substitute? books, certificates, kid oriented, t-shirts, nintendo, go related prizes. if so, should they be eligible for the same level of prizes the adults are eligible for (or more, or less)? same level: 8 (if competing with adults) less: 2 (esp if discounted entry) 11. any other thoughts about other aspects of go tournaments that you would like to add? examples include: tournaments should be free of technicalities, high level of courtesy, relaxed atmosphere. would be nice to see an up to date, on-line tournament calendar. i go to tournaments to measure my performance, prizes not important to me, but location is. like the idea of a side tournament of 9x9 games between rounds. like nice venues, and refreshments. ----------------------------------------------------------------------------- my take on this: folks are generally satisfied with the current mid-atlantic tournament scene, especially in the va, dc, md, and pa area. some complain that there are not enough tournaments at the fringes,e.g. nyc and nc. the frequency of tournaments seems about right. most folks like to have the option of attending or not a tournament scheduled once a month. most prefer 1 day, 4 round tournaments on saturdays. 2 day, big event tournaments are okay every once in a while, but should not be the norm (i.e. okay for quarterly, but not montly). entry fees and time control seem not to be a big deal. while most players prefer to play opponents most similarly rated, they also expect to take/give a handicap for stronger/weaker opponents. most do not object to slight underhandicapping (e.g. even games or adjusted komi with opponents different by 2 rating points). some object strongly and feel that handicaps should be according to the difference in rating , and that ratings should be taken seriously. for the most part, prizes are seen as necessary to attract the stronger players, but most players who responded are not motivated to attend tournaments because of prizes. players tend to go to tournaments to test their ratings and to play challenging games against other players not normally played. given a choice between challenging games and winning prizes, most players would choose challenging games. most players prefer aga rules, but there is not a strong objection to ing rules either. most folks would like to encourage children to attend go tournaments, to seed them with adults according to their ability, to give them discounts on entry fee, and to award prizes at the same level as adults. to give children cash or not remains contraversial and there is no clear consensus. From ???@??? Sat Oct 26 11:31:10 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id IAA29895; Sat, 26 Oct 1996 08:36:30 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id IAA02717; Sat, 26 Oct 1996 08:35:41 -0700 Message-Id: <199610261535.IAA02717@lists1.best.com> From: bull@netcom.com (michael bull) Subject: Re: Putting mail list contributions on our web site Date: Sat, 26 Oct 1996 08:35:39 -0700 (PDT) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Length: 4793 Content-Transfer-Encoding: 7bit Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com Having access to 'human-readable'tournament records will be helpfull in the discussion and understanding of the various pairing and rating systems. A record that is in a concise table form can be published or posted and has some PR value. The records produced by the programs Accelerat and MacTD are long and difficult to read. The AGA's rating database also has records that can be represented in table form. > > Is it possible to add a feature to the accelRat program > > that can produce a postable tournament record similiar > > to the form used by the Europeans? > > The answer, in general, is yes, but I'd need to see an > example of what you mean. > An example: Rocky Mountain Open, Denver CO, May 4-5th, Open Section #1 #2 #3 #4 #5 w/l p sos sdos agtc 1.Jung Hoon Lee 7.8 w7+ w5+ b6+ w3+ w2- 4/1 1 13 10 10 2.Michael Zeng 7.4 w4+ w6- b8+ w7- b1+ 3/2 3 10 6 5 3.Robert Zeng 6.9 w8+ w4+ b5+ b1- b7- 3/2 4 9 3 3 4.Eric B Kim 6.1 b2- b3- b7- b6- w9+ 1/4 7 12 0 5.Hyun Min Kang 6.1 w6+ b1- w3- b8- bye 1/3 8 10 2 6.Joseph Kim 5.5 b5- b2- w1- w4+ w8+ 2/3 5 10 2 2 7.Namkey Park 6.5 b1- w8+ w4+ w2+ w3+ 4/1 2 12 8 7 8.Sangwook Lee 5.5 b3- b7- w2- w5+ b6- 1/4 6 13 1 1 9.Burt Simon 3.5 b4- 0/1 9 1 0 Only the open section is listed, but a 40 player tournament can fit on a single page. The aga id numbers could be included. It may be possible to show the ratings/points change from each match. I started with this: (and translated it to the above form manually) ## TOURNEY Rocky Mountain Open, Denver CO, May 4-5th, Open Section ## RULES AGA ## 1 ## RULES AGA USA5806 TMP20 W 0 5 USA1495 USA6441 W 0 5 USA3794 USA7658 W 0 5 USA3971 TMP6 W 0 5 ## 2 ## RULES AGA USA5806 USA3971 W 0 5 USA1495 TMP6 B 0 5 USA3794 USA6441 W 0 5 TMP20 USA7658 W 0 5 ## 3 ## RULES AGA TMP6 USA5806 B 0 5 USA7658 USA1495 B 0 5 USA3971 USA3794 B 0 5 TMP20 USA6441 W 0 5 ## 4 ## RULES AGA USA5806 USA3794 W 0 5 USA1495 TMP20 B 0 5 TMP6 USA6441 W 0 5 USA7658 USA3971 W 0 5 ## 5 ## RULES AGA USA5806 USA1495 B 0 5 TMP20 USA3794 W 0 5 TMP6 USA7658 W 0 5 USA6441 USA701 W 0 5 TMP6 NAME="Kim, Joseph" RATING=5.50000 SIGMA=1.20000 USA6441 NAME="Kim, Eric B." RATING=6.10000 SIGMA=0.60000 USA3971 NAME="Kang, Hyun Mun" RATING=6.10000 SIGMA=0.60000 USA5806 NAME="Lee, Jung Hoon" RATING=7.80000 SIGMA=0.60000 USA1495 NAME="Zeng, Dr. Michael" RATING=7.40000 SIGMA=0.60000 USA3794 NAME="Zeng, Robert" RATING=6.90000 SIGMA=0.60000 TMP20 NAME="Park, Namkey" RATING=6.50000 SIGMA=1.20000 USA7658 NAME="Lee, Sangwook" RATING=5.50000 SIGMA=1.20000 USA701 NAME="Simon, Burt" RATING=3.50000 SIGMA=1.20000 ## END #Contact: Samuel E. Zimmerman 717 898 9363 szimmerman@cpcnet.com ---------- and another: ----------------------------------------------------------------------- -------------------------------------------- Id Name Rank Stat Init Curr SODOS SOS RD1 RD2 RD3 RD4 RD5 Band Band ----------------------------------------------------------------------- -------------------------------------------- 7346 Jiang, Danning 6D OK 10 14 48 61 + 6626B + 6099B - 1890B + 4813B + 2998B 6099 Jeong, Jong In 6D OK 10 13 38 65 + 5352B - 7346W + 2998W + 1890B - 4813W 1890 Kim, Woo Jin 6D OK 10 13 38 64 + 3293B + 2998W + 7346W - 6099W - 5352B 4813 Yu, Lianzhou 6D OK 10 13 38 64 - 2998W + 3293W + 5352B - 7346W + 6099B 5352 Hung, Joey 6D OK 10 13 35 61 - 6099W + 6626B - 4813W + 3293B + 1890W 2998 Hong, Seung Hyun 6D OK 10 12 23 63 + 4813B - 1890B - 6099B + 6626D - 7346W 3293 Q, David 6D OK 10 12 20 59 - 1890W - 4813B + 6626B - 5352W +bye D 6626 Lee, Won Sik 6D OK 10 10 0 61 - 7346W - 5352W - 3293W - 2998D -loss D 1st Place Jiang $1000 2nd Place Jeong 500 3rd Place Yu 250 4th Place Kim 125 5th Place Hung 75 6th Place Hong 50 From ???@??? Sat Oct 26 13:46:09 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id NAA28629; Sat, 26 Oct 1996 13:40:15 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id NAA07311; Sat, 26 Oct 1996 13:38:57 -0700 Message-Id: <199610262038.NAA07311@lists1.best.com> From: Jared Roach Subject: MacTD's Tournament Record Format Date: Sat, 26 Oct 1996 13:38:54 -0700 (PDT) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com On Sat, 26 Oct 1996, michael bull wrote: > The records produced by the programs Accelerat and MacTD are long and difficult > to read. The AGA's rating database also has records that can be represented in > table form. Choose "Save Section" from MacTD's "Section" menu on the Section Micromanagement card to generate a table such as you describe. This will be a comma delimited table which can be read by any spreadsheet program. Or, just replace the commas with tabs using the replace command on a word processor. The long and difficult format you refer to is the "AGA Report" which is used to submit game results to the AGA for ratings purposes. MacTD also has a pretty good utility for perusing the AGA database (and saving it as a comma delimited table). --------------------------------------------------- "Better to play Go than to do nothing..." Jared Roach, AGA 2D Seattle, WA roach@u.washington.edu http://weber.u.washington.edu/~roach/ From ???@??? Sat Oct 26 14:37:02 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id OAA27481; Sat, 26 Oct 1996 14:30:42 -0700 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id OAA14006; Sat, 26 Oct 1996 14:30:04 -0700 Message-Id: <199610262130.OAA14006@lists1.best.com> From: Steven Rushing <75444.720@CompuServe.COM> Subject: Accelerat Reports Date: 26 Oct 96 17:29:13 EDT BestServHost: lists.best.com Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com On the Accellerat reports, it does have a report feature which list all games each player has played. Format is very readable. This is in addition to its AGA ratings input file. Here is a sample: The following data are shown for each game: difficulty (probability of losing) opposition (difficulty as a rating) win or loss (+ or -) color held (W or B) opponent's name opponent's updated rating handicap LABACH, KEN 2.0 0.85 3.4 - W vs COX, JIM -4.2 (6 stones) 0.26 1.1 + W vs LAING, MARK -3.0 (2 stones) 0.21 -1.1 + W vs COBB, WILLIAM S. -5.4 (4 stones) LAING, MARK -3.0 0.74 -2.2 - B vs LABACH, KEN 2.0 (2 stones) 0.72 -2.3 - W vs CELMER, PAUL -4.1 (2 stones) 0.25 -3.9 + W vs GORNALL, DAVID A. -12.3 (8 stones) 0.10 -4.7 + W vs RILEY, RANDOLPH -14.4 (9 stones) CELMER, PAUL -4.1 0.90 -2.5 - W vs COX, JIM -4.2 (2 stones) 0.76 -3.2 - W vs SHUTT, ROBERT L. -10.9 (8 stones) 0.28 -4.9 + B vs LAING, MARK -3.0 (2 stones) 0.22 -5.1 + W vs COBB, WILLIAM S. -5.4 (even game komi) From ???@??? Sun Oct 27 09:57:39 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id IAA00505; Sun, 27 Oct 1996 08:51:39 -0800 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id IAA15861; Sun, 27 Oct 1996 08:51:11 -0800 Message-Id: <199610271651.IAA15861@lists1.best.com> From: bull@netcom.com (michael bull) Subject: Re: Accelerat Reports Date: Sun, 27 Oct 1996 08:51:09 -0800 (PST) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Length: 1198 Content-Transfer-Encoding: 7bit Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com > > On the Accellerat reports, > > it does have a report feature which list all games each player has played. > Format is very readable. This is in addition to its AGA ratings input file. > But it does not show the pairings by rounds, and uses too much space. > Here is a sample: > > The following data are shown for each game: > difficulty (probability of losing) > opposition (difficulty as a rating) > win or loss (+ or -) > color held (W or B) > opponent's name > opponent's updated rating > handicap > > LABACH, KEN 2.0 > 0.85 3.4 - W vs COX, JIM -4.2 (6 stones) > 0.26 1.1 + W vs LAING, MARK -3.0 (2 stones) > 0.21 -1.1 + W vs COBB, WILLIAM S. -5.4 (4 stones) > > LAING, MARK -3.0 > 0.74 -2.2 - B vs LABACH, KEN 2.0 (2 stones) > 0.72 -2.3 - W vs CELMER, PAUL -4.1 (2 stones) > 0.25 -3.9 + W vs GORNALL, DAVID A. -12.3 (8 stones) > 0.10 -4.7 + W vs RILEY, RANDOLPH -14.4 (9 stones) > > CELMER, PAUL -4.1 > 0.90 -2.5 - W vs COX, JIM -4.2 (2 stones) > 0.76 -3.2 - W vs SHUTT, ROBERT L. -10.9 (8 stones) > 0.28 -4.9 + B vs LAING, MARK -3.0 (2 stones) > 0.22 -5.1 + W vs COBB, WILLIAM S. -5.4 (even game komi) From ???@??? Sun Oct 27 21:04:29 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id TAA19061; Sun, 27 Oct 1996 19:56:45 -0800 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id TAA07860; Sun, 27 Oct 1996 19:54:51 -0800 Message-Id: <199610280354.TAA07860@lists1.best.com> From: Phil Straus Subject: Re: Accelrat Reports Date: Mon, 28 Oct 1996 10:54:39 -0500 BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com >> >>(Steven Rushing) On the Accellerat reports, >> >> it does have a report feature which list all games each player has played. >> Format is very readable. This is in addition to its AGA ratings input file. >> >(Mike Bull) But it does not show the pairings by rounds, and uses too much >space. Yes, but the Accelrat reports shows who played tough games and who played easy games. To me, this seems much more useful than the order in which games were played. I can live with the extra space required, since the information is so clear. Taking the accelrat reports a step further, and printing the "opposition rating" (the rating of the average opponent -- not be the exact definition, sorry), gives a precise method of comparing the toughness of field for two players who have the same win-loss record. This is an excellent tie-break method. Of course, most players are not used to this kind of report. Explaining the meaning of such reports is necessary, and it will take some time for go players to accept a more precise report and a different kind of tie-break method. Player and TD acceptance is, of course, important and may delay any change even if the change is theoretically for the better. >> Here is a sample: >> >> The following data are shown for each game: >> difficulty (probability of losing) >> opposition (difficulty as a rating) >> win or loss (+ or -) >> color held (W or B) >> opponent's name >> opponent's updated rating >> handicap >> >> LABACH, KEN 2.0 >> 0.85 3.4 - W vs COX, JIM -4.2 (6 stones) >> 0.26 1.1 + W vs LAING, MARK -3.0 (2 stones) >> 0.21 -1.1 + W vs COBB, WILLIAM S. -5.4 (4 stones) >> >> LAING, MARK -3.0 >> 0.74 -2.2 - B vs LABACH, KEN 2.0 (2 stones) >> 0.72 -2.3 - W vs CELMER, PAUL -4.1 (2 stones) >> 0.25 -3.9 + W vs GORNALL, DAVID A. -12.3 (8 stones) >> 0.10 -4.7 + W vs RILEY, RANDOLPH -14.4 (9 stones) >> >> CELMER, PAUL -4.1 >> 0.90 -2.5 - W vs COX, JIM -4.2 (2 stones) >> 0.76 -3.2 - W vs SHUTT, ROBERT L. -10.9 (8 stones) >> 0.28 -4.9 + B vs LAING, MARK -3.0 (2 stones) >> 0.22 -5.1 + W vs COBB, WILLIAM S. -5.4 (even game komi) From ???@??? Mon Oct 28 10:09:42 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id HAA27685; Mon, 28 Oct 1996 07:05:02 -0800 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id HAA28593; Mon, 28 Oct 1996 07:03:47 -0800 Message-Id: <199610281503.HAA28593@lists1.best.com> From: bull@netcom.com (michael bull) Subject: Re: Accelrat Reports Date: Mon, 28 Oct 1996 07:03:41 -0800 (PST) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Length: 2426 Content-Transfer-Encoding: 7bit Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com > > >> > >>(Steven Rushing) On the Accellerat reports, > >> > >> it does have a report feature which list all games each player has played. > >> Format is very readable. This is in addition to its AGA ratings input file. > >> > >(Mike Bull) But it does not show the pairings by rounds, and uses too much > >space. > > Yes, but the Accelrat reports shows who played tough games and who played > easy games. To me, this seems much more useful than the order in which > games were played. I can live with the extra space required, since the > information is so clear. The table will also contain this information. I am refering to the form of the data only, not the content nor the merits of the particular system. > Taking the accelrat reports a step further, and printing the "opposition > rating" (the rating of the average opponent -- not be the exact definition, > sorry), gives a precise method of comparing the toughness of field for two > players who have the same win-loss record. This is an excellent tie-break > method. > > Of course, most players are not used to this kind of report. Explaining the > meaning of such reports is necessary, and it will take some time for go > players to accept a more precise report and a different kind of tie-break > method. Player and TD acceptance is, of course, important and may delay any > change even if the change is theoretically for the better. > > >> Here is a sample: > >> > >> The following data are shown for each game: > >> difficulty (probability of losing) > >> opposition (difficulty as a rating) > >> win or loss (+ or -) > >> color held (W or B) > >> opponent's name > >> opponent's updated rating > >> handicap > >> > >> LABACH, KEN 2.0 > >> 0.85 3.4 - W vs COX, JIM -4.2 (6 stones) > >> 0.26 1.1 + W vs LAING, MARK -3.0 (2 stones) > >> 0.21 -1.1 + W vs COBB, WILLIAM S. -5.4 (4 stones) > >> > >> LAING, MARK -3.0 > >> 0.74 -2.2 - B vs LABACH, KEN 2.0 (2 stones) > >> 0.72 -2.3 - W vs CELMER, PAUL -4.1 (2 stones) > >> 0.25 -3.9 + W vs GORNALL, DAVID A. -12.3 (8 stones) > >> 0.10 -4.7 + W vs RILEY, RANDOLPH -14.4 (9 stones) > >> > >> CELMER, PAUL -4.1 > >> 0.90 -2.5 - W vs COX, JIM -4.2 (2 stones) > >> 0.76 -3.2 - W vs SHUTT, ROBERT L. -10.9 (8 stones) > >> 0.28 -4.9 + B vs LAING, MARK -3.0 (2 stones) > >> 0.22 -5.1 + W vs COBB, WILLIAM S. -5.4 (even game komi) > > > From ???@??? Mon Oct 28 10:09:46 1996 Received: from lists1.best.com (lists1.best.com [206.86.8.15]) by shellx.best.com (8.6.12/8.6.5) with ESMTP id IAA04825; Mon, 28 Oct 1996 08:09:47 -0800 Received: (daemon@localhost) by lists1.best.com (8.6.12/8.6.5) id IAA07072; Mon, 28 Oct 1996 08:07:19 -0800 Message-Id: <199610281607.IAA07072@lists1.best.com> From: bull@netcom.com (michael bull) Subject: Re: Accelrat Reports Date: Mon, 28 Oct 1996 08:07:13 -0800 (PST) BestServHost: lists.best.com MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Length: 4901 Content-Transfer-Encoding: 7bit Sender: td-errors@lists.best.com Errors-To: td-errors@lists.best.com Reply-To: td@lists.best.com To: td@lists.best.com A tournament record in table form does not preclude or exclude the data in otherforms. It is possible to put the data for 'opposition', difficulty' 'rating' and 'handicap' in the table. SOS and SODOS are also indicators of 'opposition' and 'difficulty'. A 'traditional' table derived from the Accelrat report that follows. Northern California Open Goe Tournament June 8-9, 1996 win or loss (+ or -) color held (W or B) ID Name 1 2 3 4 5 W/G SOS SODS HtH Place 1. Shin, Hong Soo 7.0 w2- b6+ w4+ b3+ b5+ 4/5 14 10 0 1 2. Hung, Joey 6.9 b1+ w7+ b3- w5+ b8+ 4/5 11 8 0 2 3. Liu, Chen-Chang 6.6 b8+ b5- w2+ w1- b7+ 3/5 12 6 0 3 4. Phipps, Ned 6.6 w5 b8+ b1- w7+ w6+ 3/5 10 4 0 4 5. Mueller, Martin 6.5 b4+ b3+ b6- b2- w1- 2/5 16 6 0 5 6. Chien, James 6.3 b7- w1- w5+ w8+ b4- 2/5 11 3 0 6 7. Kim, Paul I. 6.1 w6+ b2- b8- b4- w3- 1/5 13 2 0 7 8. Roberts, Gary 6.1 b3- w4- w7+ b6- w2- 1/5 13 1 0 8 Northern California Open Goe Tournament June 8-9, 1996 The following data are shown for each game: difficulty (probability of losing) opposition (difficulty as a rating) win or loss (+ or -) color held (W or B) opponent's name opponent's updated rating handicap Shin, Hongsoo 7.0 0.44 6.8 + B vs Liu, Chen-Chang 6.6 (even game komi) 0.44 6.8 - W vs Hung, Joey 6.9 (even game komi) 0.38 6.6 + B vs Mueller, Martin 6.5 (even game komi) 0.34 6.5 + B vs Chien, James 6.3 (even game komi) 0.32 6.5 + W vs Phipps, Ned 6.6 (even game komi) Hung, Joey 6.9 0.56 7.1 + B vs Shin, Hongsoo 7.0 (even game komi) 0.45 6.8 - B vs Liu, Chen-Chang 6.6 (even game komi) 0.31 6.4 + W vs Mueller, Martin 6.5 (even game komi) 0.28 6.3 + B vs Roberts, Gary 6.1 (even game komi) 0.21 6.0 + W vs Kim, Paul I. 6.1 (even game komi) Liu, Chen-Chang 6.6 0.56 6.8 - W vs Shin, Hongsoo 7.0 (even game komi) 0.55 6.8 + W vs Hung, Joey 6.9 (even game komi) 0.49 6.6 - B vs Mueller, Martin 6.5 (even game komi) 0.37 6.3 + B vs Kim, Paul I. 6.1 (even game komi) 0.28 6.0 + W vs Roberts, Gary 6.1 (even game komi) Phipps, Ned 6.6 0.68 7.1 - B vs Shin, Hongsoo 7.0 (even game komi) 0.42 6.3 - W vs Mueller, Martin 6.5 (even game komi) 0.39 6.2 + B vs Roberts, Gary 6.1 (even game komi) 0.37 6.2 + W vs Chien, James 6.3 (even game komi) 0.30 6.0 + W vs Kim, Paul I. 6.1 (even game komi) Mueller, Martin 6.5 0.69 7.0 - B vs Hung, Joey 6.9 (even game komi) 0.62 6.8 - W vs Shin, Hongsoo 7.0 (even game komi) 0.58 6.7 + B vs Phipps, Ned 6.6 (even game komi) 0.51 6.5 + W vs Liu, Chen-Chang 6.6 (even game komi) 0.50 6.5 - B vs Chien, James 6.3 (even game komi) Chien, James 6.3 0.66 6.8 - W vs Shin, Hongsoo 7.0 (even game komi) 0.63 6.7 - B vs Phipps, Ned 6.6 (even game komi) 0.50 6.3 + W vs Mueller, Martin 6.5 (even game komi) 0.47 6.2 - B vs Kim, Paul I. 6.1 (even game komi) 0.37 5.9 + W vs Roberts, Gary 6.1 (even game komi) Kim, Paul I. 6.1 0.79 7.0 - B vs Hung, Joey 6.9 (even game komi) 0.70 6.7 - B vs Phipps, Ned 6.6 (even game komi) 0.63 6.5 - W vs Liu, Chen-Chang 6.6 (even game komi) 0.54 6.2 - B vs Roberts, Gary 6.1 (even game komi) 0.53 6.2 + W vs Chien, James 6.3 (even game komi) Roberts, Gary 6.1 0.72 6.7 - B vs Liu, Chen-Chang 6.6 (even game komi) 0.72 6.7 - W vs Hung, Joey 6.9 (even game komi) 0.63 6.4 - B vs Chien, James 6.3 (even game komi) 0.61 6.4 - W vs Phipps, Ned 6.6 (even game komi) 0.46 5.9 + W vs Kim, Paul I. 6.1 (even game komi) 1. Shin, Hongsoo vs. Hung, Joey (even game komi) 2. Kim, Paul I. vs. Chien, James (even game komi) 3. Phipps, Ned vs. Mueller, Martin (even game komi) 4. Liu, Chen-Chang vs. Roberts, Gary (even game komi) 1. Mueller, Martin vs. Liu, Chen-Chang (even game komi) 2. Hung, Joey vs. Kim, Paul I. (even game komi) 3. Chien, James vs. Shin, Hongsoo (even game komi) 4. Roberts, Gary vs. Phipps, Ned (even game komi) 1. Liu, Chen-Chang vs. Hung, Joey (even game komi) 2. Chien, James vs. Mueller, Martin (even game komi) 3. Shin, Hongsoo vs. Phipps, Ned (even game komi) 4. Roberts, Gary vs. Kim, Paul I. (even game komi) 1. Hung, Joey vs. Mueller, Martin (even game komi) 2. Liu, Chen-Chang vs. Shin, Hongsoo (even game komi) 3. Phipps, Ned vs. Kim, Paul I. (even game komi) 4. Chien, James vs. Roberts, Gary (even game komi) 1. Mueller, Martin vs. Shin, Hongsoo (even game komi) 2. Roberts, Gary vs. Hung, Joey (even game komi) 3. Kim, Paul I. vs. Liu, Chen-Chang (even game komi) 4. Phipps, Ned vs. Chien, James (even game komi)
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